Game #223: Daghatar the Ancient

Game #223: Daghatar the Ancient
Date: 2017-01-24
Location: Red Castle Games, Portland OR
Vs. Kiki-Jiki; General Tazri
Result:   Unfun Loss

Daghatar the Adamant, Magic, Fate ReforgedvsGeneral Tazri, Magic, Prerelease CardsKiki-Jiki, Mirror Breaker, Magic, Champions of Kamigawa

This one went pretty long, as the Allies deck took long turns to figure stuff out and had a Mana Echoes. Kiki-Jiki got a Koth emblem early, had two Valakuts, and got to Karn’s Ultimate range with an Ulamog.  There was an All is Dust that also wrecked the board.  I didn’t really get to do any thing exciting or fun in the game, just play catch up.  Cool things that were on the table for me included a turn 1 Rogue Elephant, a Tusk-Caller up to level 2, and Daghatar got cast twice.   Really though, I think this is a game where I would have scooped to speed things up, but I was still sticking with my “No Scooping Resolution,” which made me grumpy.

About the Deck

Elephants are amazing animals.  There isn’t a non-silver bordered Elephant Legend, so Daghatar gets to be the guy.  The rest of the deck is lots of elephants and loxodon, and a few +1/+1 counters things (but mostly just all of the elephants, or things that make elephants).

Game #216: Saskia the Unyielding

Game #216: Saskia the Unyielding
Date: 2016-12-13
Location: Red Castle Games, Portland OR
Vs. Atraxa +; Reaper King
Result:   Unfun Loss

Saskia the Unyielding, Magic, Commander 2016vsAtraxa, Praetors' Voice, Magic, Commander 2016Reaper King, Magic, Shadowmoor

 

I had a 3 land hand, but no green. On turn three I played a Taiga and some elves. Turn four I played an Oracle of Mul Daya and a Thunderscape Familiar.  Atraxa was ramping like crazy into an early Elspeth, Knight-Errant, and then a Static Orb (I HATE that card).  On turn 6 I’m able to play Saskia and attack Reaper King to also hit Elspeth and prevent her ultimate. However, it’s pretty hard to play through not getting to untap most things. I lose to a single hit with a 21/21+ Atraxa.

About the Deck (tapped out Soon)

This is an all-Creature deck. Mostly big stuff that hits hard, with a few smaller guys to help fix mana and do tricks. I thought a bit about having each color play a different role in the deck, but ultimately just went with cool creatures.

Game #199: Nezumi Graverobber (pauper)

Game $1.99: Nezumi Graverobber (pauper)
Date: 2016-08-02
Location: Red Castle Games, Portland OR
Vs. Genju of the Realm; Derevi, Empyrial Tactician
Result: Unfun Loss/Scoop

Nezumi Graverobber, Magic, Champions of KamigawavsGenju of the Realm, Magic, Betrayers of KamigawaDerevi, Empyrial Tactician, Magic, Commander 2013

I got to the store early on this day, and played a one-on-one game with the next person that showed up (Sen Triplets is dirty  with the new Dirty Mana rules, and Rhys the Exiled just couldn’t hang).  Another player showed up and wanted to play a Genju of the Realm deck. Thinking that it would probably be a “fun” deck, I decided to take a Nezumi Graverobber  Pauper commander deck for a spin, instead of playing the deck I had planned on playing.

I kept a 6 land hand (I don’t do “partial” mulligans), played my general on turn 2 and ate an empty graveyard to transform on turn 3.  In the mean time Genju went, Fetch, Fetch (the originals) Sylvan Library, Prismatic Omen, Exploration, Maelstrom Nexus.  Derevi played a Garruk Wildspeaker, Derevi herself, and a Platinum Angel.

I got excited because I had a 5-mana kill spell, and was planning on killing the Angel and reanimating it. Fun, right? So I passed the turn with 5 open mana.  Genju Demonic Tutored, to cascade into a Path to Exile on the Angel, and then played a Humility.   Not wanting to try to play through that rules headache, and knowing that I had no way to deal with it in a mono-black pauper deck, and knowing that 1/1 vanillas with no ETB effects were also basically worthless, I decided to scoop and switch tables to play with someone I’ve had enjoyable games with in the past.

About the Deck (no TappedOut… yet)

Nezumi Graverobber is a fun uncommon that becomes a Legendary Creature with a fun effect. Great choice for an EDH pauper deck.  It’s a mix of common kill and discard, plus some Zombie tribal-ish stuff (or at least a zombie theme). It has a few ways to empty a graveyard in case I need to flip the Graverobber in the later game.

 

Game #190: Kozilek, the Great Distortion

Game #190: Kozilek, the Great Distortion
Date: 2016-02-016
Location: Red Castle Games, Portland OR
vs. Karrthus, Tyrant of Jund; Grenzo; Masako the Humorless;
Result: Unfun Loss

Kozilek, the Great Distortion, Magic, Oath of the GatewatchvsKarrthus, Tyrant of Jund, Magic, Alara RebornGrenzo, Dungeon Warden, Magic, ConspiracyMasako the Humorless, Magic, Champions of Kamigawa

The normal people I played with were in the middle of a game and a table of 3 people I’d never played with was open so I sat down to play.

It took me a while to get a working (and by working I mean more than 1 land) hand.  I started with a Ghostfire Blade, followed by a Mage-Ring Network and some Boots. I had a Glimmerpost on turn 3 but missed a turn 4 landdrop.  Masako stated with one of my most favorite cards, reconnaisance as well as other boots.  Karthus played a baby dragon and Grenzo played Purphoros’ Hammer.  I missed a turn 5 land drop, but was bulding up some Mage-ring mana.  Karthus hit me for some damage twice.

Masako played a Lieutenant Kirtar and a Sunscorch Dragon and attacked me. Grenzo played a door of Destinies.  I tried to cast Endbringer but miscounted and I couldn’t do it without using stored mana, so I cast All is Dust in anger instead. I cast my first creature on Turn 8.

Masako was doing the whole “attack around the table” thing and attacked me (at 11, with 5 mana) instead of Grenzo who had just played a Siege Gang Commander and Obelisk of Urd and had a bunch of counters on Door of Destinies  (i.e. was the clear and present threat BUT lacked the ability to block fliers).   I’m not against attacking around the table in the early game, but once dominance has been established, it’s not the kind of game I like to play, and “sorry, that’s how I have to do it” isn’t the kind of game I like to be in either, so I died and left the table. Humorless, indeed.

I ended up having to wait about a half an hour for my next game.  I played the same deck, but was able to actually do some stuff. I didn’t win, and I did accidentally kill the sliver player with New Ulamog, when really I was just trying to get things into exile for processor purposes. I felt extra bad because I had two options of whom to attack and I flipped a coin on it (It was also my fault for not actually checking life-totals before attacking).

About the Deck: This one basically built itself. I already have an old-school Eldrazi Spawn Deck, and a 5-Colorless one. Using basically the new Kozilek brood eldrazi and a few other colorless cards on hand, I threw it together in about an hour. It was also great because it meant that it was easy to find room for more colored-less devoid eldrazi for the other deck.   This is actually a deck I woudld be interested in playing multiple times in a row, though it’s hard to have an early game.

I chose new Kozilek because he’s the least scary of the Titans since he lacks Annihilator or Mill-20, and because at 12/12 he’s a one turn clock.  The counterspell ability is an afterthought, but I love trying to maximize the card draw. (Once the deck gets going it’s pretty easy to have only 1-2 cards in hand).

Game #93: Maelstrom Wanderer

Game #93: Maelstrom Wanderer
Date: 2013-12-26
Location: The woods north of Duluth, Brother’s Friend’s Cousin’s house
vs. Skullbriar, the walking Grave; Teysa, Envoy of Ghosts; Olivia Voldaren
Result: Cruel win

Maelstrom Wanderer, Magic, Planechase 2012vsSkullbriar, the Walking Grave, Magic, CommanderTeysa, Envoy of Ghosts, Magic, Dragon's MazeOlivia Voldaren, Magic, Innistrad

After the dumb game with Nin, I decided to pull out a new deck. My brother had switched the general of his Nath deck to Skullbriar, and his friends pulled out a Teysa deck (I love Teysa!) and an Olivia deck (that he really liked).

I took out Maelstrom Wanderer. In hindsight, this was a pretty “D” move. For that, I apologize.

Skullbriar hit me on turn two, and grew to +5/+5, and became a vampire thanks to Olivia. I played lands every turn, including two Ravnica Karoos. I dropped my 5th land and had 7 mana. I cast the Food Chain and Misthollow Griffin that were in my opening hand and opening draw. I exiled the Misthollow enough times to get enough mana to re-cast it enough times to also get an arbitrarily large amount of red and green mana, and then cast Maelstrom Wanderer enough times to put my whole deck on the field. Then I felt bad.

If the world were fair the Nin Game and this game would have both had fair opening draws, rather than one being horrible and one being god-draw. The only justification I had for what I did was that we were on a time limit because my brother had to get on a plane at 5:30 the next morning and it was already 10:30 p.m. At least we got to play another game after it.

About the Deck (

I built this deck because back in the day  RUG Aluren Combo was my second favorite deck to play in Extended (when extended was cool and went back to Ice Age) and I wanted an EDH approximation.  I also wanted to have a deck that was just a dedicated combo deck.

The deck has three main combos: Aluren plus Horned Kavu plus Purphuros/Furious Assault for  Arbitrarily Large damage;  Misthollow Griffin/Food Chain for Maelstrom Wanderer castings;  Morselhorder/Sinking Feeling/Presence of Gond  for Arbitrarily Large elf army.

There are also some bounce tricks and counterspells (I may even make this the first EDH to have a Force of Will in it…).

This was the wrong deck to play in the game that I played it in. I’m generally anti-combo, and I felt really dirty winning on Turn 5 with this (in the context of the game I was in). I mostly have the deck to be one to play after either a crushing defeat or if I’m stuck in a situation where I have to play with a lot of Try-Hards (which was not the case when I played it the first time)

Game #86.1, 86.2: Daxos of Meletis

Game #86.1: Daxos of Meletis
Date: 2013-12-18
Location: Family Game Store
Vs. Damia, Sage of stone; Marath, Will of the Wild; Jeleva, Scourge of Nephalia
Result: Scoop. Unfun.

Daxos of Meletis, Magic, TherosvsDamia, Sage of Stone, Magic, CommanderGhave, Guru of Spores, Magic, CommanderJeleva, Nephalia's Scourge, Magic, Commander 2013

A newly built deck that I was excited to try out. The game started with Marath’s player taking a telemarketing survey phone call, that lasted for several turns. I had 3 lands and a Keyrune and started the game with Field of Dreams. Damia ramped like nuts and played early sword of Feast and Famine and Mana Reflection. Damia took long turns, killed off my white mana, ramped more, then ramped, then drew a billion cards and bonded Sylvan Primordial to a Dead Eye Naviagator and everyone scooped. This was turn 5.

Thankfully, another super competetive player had arrived, and also Balthor got there, so Damia and Marath went to a different table. This wasn’t a worthwhile game, so I decided Daxos got another shot.

Game #86.2
Same Bat-time
Same Bat-place
vs. Jeleva; Ghave #1; Balthor

Daxos of MeletisvsBalthor the DefiledGhave, Guru of SporesJeleva, Nephalia's Scourge

Game two started out much more fun. The Ghave player was from out of town and had time to kill before picking someone up at the Airport. I had a 4 land hand with a Mindstone as well, and then a Sword of Vengeance and more Mana rocks. Jeleva hits the table and is able to cast Army of the Damned on turn 5 AND copy it for 26 tapped zombies. Strangely none of us were worried, and Balthor took care of it with a cycled Decree of Pain (so I held on to my Evacuation).

Jeleva also managed a Vampiric Tutor from this casting, so, of course, I had to swing Daxos that direction to try to cast that which was tutored for, but Daxos was turned to Frog (and therefore did not get any greaves.

I got Cruel Ultimatumed. Balthor’s Patriarch’s bidding caused Daxos to die and everyon to get Gray Merchant-ed for 10. A Balthor activation kills Jeleva and Ghave, and I die to the attack (despite a Propaganda). Daxos was poised to be cast for the 5th time (with a Thespian’s Stage playing Opal Palace). A much more fun game.

Daxos had the chance to cast: Ray of Revelation, Gempalm Polluter, Isochron Scepter and something else, but none were worth doing.

About the Deck: Tapped Out Someday

This deck is all Daxos, all the time. No other creatures.   There’s a decent amount of mana-rock ramping, some decent defensive enchantments, wraths, and things to give Daxos first strike or double strike.  Field of Dreams is a fun card to have to make an educated choice, as is Spin Into Myth and other bounce-to-top-of-library cards.  I may add Pyxis of Pandemonium  to partner with Field of Dreams.

Game #79.1, 79.2: Oona, Queen of the Fae

Game #79.1, 79.2: Oona, Queen of the Fae
Date: 2013-11-13
Location: Family Game Store
vs. Balthor the Defiled  (80.1)

Oona, Queen of the FaeVSBalthor the Defiled

I played basic lands on each of my first 4 turns “ramping” into a Knacksaw Clique  (that exiled but did not cast a Yawgmoth’s Will  and played a Marsh Flats (for an underground sea)).  Balthor went.  Turn1: Candelabra of Tawnos, Turn 2: Demonic Tutor, Turn 3: Urborg, and Beseech the Queen, Turn 4: Coffers, Turn 5: Vesuva,  Turn 6: all kinds of big zombies that kill me dead.

By this point more people showed up, and since I was feeling the Faeries, I gave it another go.

Game #80.2

VS Balthor the DefiledEmmara TandrisKamahl, Fist of Krosa

This game didn’t go that much better for me.  I played a Shadwomage Infilitrator early and drew a few cards off of it. This time it was Emmara that had the ‘If this were a tournament for money or prizes*, I’d swear the deck was stacked and call a judge” hand.  Mirari’s Wake followed by Doubling Season and Parallel Lives, followed by a Phyrexian Rebirth followed by Parallel Evolution (and Flashed Back) for about 72 5/5 creatures.   I had a ton of fun in my hand (Denying Wind, Dusmantle Guildmage, other fun cards) but all I managed was to Oona-away the Mirari’s Wake (that had been top-of-the-libraried). Then we all died horribly again.

About the Deck (Tapped Out: Coming Some Day)

This is a mill/ exile library deck.  It can make tokens, it has some discard (but most of the discard is incidental now, as I re-tooled it to be more Mill when I built Gwendlyn). I don’t love resource denial that much, so I don’t play this one often, but I do have some cool Faerie Rogue Tokens to play with it, and it’s also got a few pretty foils.