Game #137: Kaalia of the Vast

Game #137: Kaalia of the Vast
Date: 2014-10-15
Location: Family Game Store
vs. Grimgrin, Corpse Born; Phenax; Sidisi, Brood Tyrant
Result: Unsatisfying

Kaalia of the Vast, Magic, CommandervsGrimgrin, Corpse-Born, Magic, InnistradPhenax, God of Deception, Magic, Born of the GodsSidisi, Brood Tyrant, Magic, Khans of Tarkir

I was psyched to play The Deck I Said I’d Never Build, and foolishly kept a two land hand. I was able to cast a Ring of Valkas, but I didn’t drop a 3rd land until turn four, and my fourth land drop, on turn 8, was a Temple of the False God.

Other stuff happened while I didn’t get to play. Grimgrin counterd a Rhystic Study. Phenax played a starfish and a Withered Wretch, and an Undead Alchemist.    This mostly meant that I had a small library and most of my creatures were removed from the game.  Phenax Traumatized Grimgrin, to suprisingly little effect. Sidsi played a Tombstone Stairwell (which actually gave me something to sac to my Phyrexian Vault to draw said Temple). Grimrgin got out an Avatar of Woe and Geth.

Then the game turned into a pretty long drawn out mill battle between Sidisi and Phenax.  Grimmy stole my Ob Nixilis the Fallen with Geth… making me mill 5 cards, 4 of which were lands… dumb.   Someone won. It was not me.

About the Deck

Kaalia was always one of those generals I said I’d never build: too autopilot, too abuseable, tough to be creative with.  Then one day I decided it would be fun If I had very little idea of what creatures were in the deck.  Now the deck is 45 mana sources, 15 spells or artifacts that give haste, extra attacks or non-broken buffs to Kaalia, and a huge stack of almost 100 Demons, Angels and Dragons.  Each game I shuffle and pull out 40 random creatures and shuffle them in to the deck.  If I swing with Kaalia, I let my opponent pull a random creature from my hand.  It seems like a fair way to do it.

I was super annoyed that it’s innaugural game didn’t even include a single Kaalia casting…

Game #120: Progenitus, 2.0

Game #120: Progenitus, 2.0
Date: 2014-03-05
Location: Family Game Store
vs. Balthor; Captain Sisay; Baru, Fist of Krosa
Result: Ineffectual Loss

Progenitus, Magic, Modern MastersvsBalthor the DefiledBaru, Fist of Krosa, Magic, Future SightCaptain Sisay, Magic, From the Vault: Legends

I had 3 lands and playable spells in my hand, but no creatures. I played an Isochron Scepter (imprinting the Sylvan “turn everything green” instant from Legends) on turn 2, Bident of Thassa on turn 4, and that was basically it.

Balthor cast about 4 tutors (like Imperial Seal, and other spells that cost more than my deck), Sisay was on the board with Lightning Greaves and Rofellos, and by turn 6 Baru had Boundless-Realms-ed for 8, one of the lands being Gaea’s Cradle  after having played Avenger of Zendikar.  Sisay responded with a Sisay’ed up Myojin of Wrath of God and a Karametra. Baru Chord of Calling-ed for the guy that draws cards for Green Creatures (I could have Dwarven Song-ed everything to Red, but I forgot), and then played a Gauntlet of Power (my lands could only produce blue, red and black), and used a Paleoloth to get back the Avenger .

Sisay wiped the plant tokens away with Elesh Norn (which, had I ever drawn white mana, would have prevented me from playing my white Heroic guy).  Baru Duplicanted Karametra, Balthor Black Sun’s Zenithed for 9,  Sisay played Jedit, Baru got ridiculous and I lost track of the game and started talking about Ethiopian Food with Balthor’s pilot.  Someone won, but I don’t remember who or how.

About the Deck

This deck is Progenitus and pretty much every Heroic creature from Theros Block.  It plays most of the re-playable aura’s from past blocks, all 5 of the 1-mana color change instants from legends (Dwarven Song, etc) that can target any number of creatures, a few Buyback spells.  Progenitus felt Greek-thematic.  It’s not a great deck because the only mana fixing is a Chromatic Lantern and the Scry lands (well 8 scry lands and 2 guild gates).

The Rest of the Evening:

We had time for one more game. Just as we were about to start, another guy had shown up, fired up to play Purphoros. Since it was Purphoros, I decided not to play a deck that I cared about having fun with and pulled out Zur Group Hug. Then, as we were about to shuffle up, a 6th player showed up. We decided it was best to split into two groups of 3 because we only had 45 minutes left.

I got stuck playing against Purphoros and a Sakashima deck that took extra turns and countered things.  I decided to stick with Zur Group Hug, because I didn’t want to put effort into the game, or waste a game with a deck I actually wanted to enjoy playing.  I thought the game would go quick, but it actually lasted way too long.

Game #110: Riku of Two Reflections

Game #110: Riku of Two Reflections
Date: 2014-02-07
Location: Friend’s House in Baltimore
vs. Wrexial the Risen Deep
Result: Unsatisfying Loss

Riku of Two Reflections, Magic, CommandervsWrexial, the Risen Deep, Magic, Worldwake

I got the chance to play some unexpected magic, which was nice because I will have to miss the next 2 or 3 Wednesdays. My fiance and her friend and coworker were going out and my friend (the coworker’s husband) was staying home to keep an ear on the new baby. That meant that he could play a bunch of magic with me (and I could be the Driver when the women got back).

I was itching to get through all of the decks I have left so that I could choose what decks to play, so after one game with the new Pre-cons (My Jeleva lost to his Derevi), I started pulling out decks-to-be-played.

I started with a 4 land hand, including all 3 colors, and I kept drawing a bunch of land. I had cool stuff to play, but his Wrexial deck was all discard, AND he stole one of my lands PLUS he changed my only source of Green to an island. I had Riku out, but then he played Painful Quandary. Despite having almost 10 mana, I had no green and couldn’t cast much of my hand (What was left of it). I would have died to general damage had I not scooped.

Riku was a deck that is on the chopping block. I may play it one more time to give it a final chance to be fun (before I turn it into a almost-all-creature Kiki-Jiki deck)

About the Deck ( http://tappedout.net/mtg-decks/rikuukir/ )

This was the first deck I built after the original Pre-cons came out. It’s mostly ramp (one of the two decks I played Prime Time in before he was banned), steal and copy.  I had a lot of fun with it in the past, but I never seem to want to reach for it now. I might take it apart, but I think it gets one more chance.

Game #109: Child of Alara

Game #109: Child of Alara
Date: 2014-02-05
Location: Family Game Store
vs. Arcades Sabboth; Karona, False God
Result: Unsatisfying Loss

Child of Alara, Magic, Confluxvs.Arcades Sabboth, Magic, ChroniclesKarona, False God, Magic, Scourge

There was time for one more game this evening, and my choices of decks were dwindling. Balthor switched to the borrowed, random foils, Karona deck. I had to mulligan a few times before I drew any lands. Eventually I had a hand with a land, a chromatic sphere and a paradise mantle, so I kept it (we are pretty casual about mulligans, so I had other cards too). My second land drawn was a Crosis’ Catacombs. All I could manage early on was a black Zubera that wore the Paradise pants.

Karona had Garruk Wildspeaker and a Proteus Staff. Arcades had 7 lands in play by the time I had2 AND got a Mana Reflection and then tons of stuff: Spearbreaker Behomoth, a Nishoba, Dauntless Escort etc. I eventually drew some lands and had 4 of 5 colors. Karona Proteus Staffed away the Spearbreaker, but it became a Deathless Angel, which was just as bad. Arcades hit me for 10 in the air. If it weren’t for the Indestructible, I could have done some tricks with the Child of Alara, but as it stood, it would only hurt me and Karona. Arcades then got a Prohpet of Kruphix and a Priviliged Position and a bunch of other stuff. I couldn’t block flyers, so died to General damage (though I did get to attack with Karona and Child and declare “Avatar” for value. Another time, forgetting which deck I was playing, I said “Allies” and stuck with it, even though it was silly)

About the Deck (Tapped out Someday)
This was an excuse to play Zuberas, Hondens and the Bringers, and a few other 5-color cycles. It’s one I may just take apart. It’s not a dedicated combo deck like the “Carlos” zubera deck.

Game #100: Brigid, Hero of Kinsbaile

Game #100: Brigid, Hero of Kinsbaile
Date: 2014-01-15
Location: Family Game Store, Savage, MD
vs. Rhys the Redeemed; Jeleva, Nephalia’s Scourge; Karona, False God; Emmara Tandris
Result: Almost Fun, but not.

Brigid, Hero of Kinsbaile, Magic, LorwynvsRhys the Redeemed, Magic, ShadowmoorJeleva, Nephalia's Scourge, Magic, Commander 2013Karona, False God, Magic, ScourgeEmmara Tandris, Magic, Dragon's Maze

Here it is, the prophesied Game #100 (made anti-climactic by the fact that I still have 15 or so decks yet to play). I chose Brigid for this game for a number of reasons.
1. It’s Kithkins! 2. My fiance loves to hate this deck because, in her words “Kithkins can’t fight for Sh!t”, 3. Brigid is an Archer, 4. My birthday is on St. Brigid’s day

I was excited to have a good game for #100. Karona, is the fabled random foils deck, and always fun. Rhys can be brutal, but I like the name. Brigid had ways to deal with Token Swarms for the two token decks. Jeleva was the problem. The deck is a fun one, but I just really hate having the top of my deck exiled en masse.

I had a 3 land hand with a Cenn’s Tactician, Veteran’s Armaments and a Quest for the Holy Relic (which I led with). Jeleva had a guildmage, Karona cast a Proteus Staff (Which was scary for my general, but was mostly use to transmute tokens in to real creatures). Jeleva hit early but only took a Crib Swap from me. Rhys had a Seedborn Muse, but was being held in check. I played out a Militia’s Pride and a Ballynock Trapper. I swung to make some token guys. Emmara got a Doubling Season and started causing trouble. I kept swinging and dropped a 6/6 Kinsbaile Border Guard. Jeleva had a Galvanoth and was using a bunch of ramp spells from other people. Karona just had a bunch of planeswalkers.

Emmara had 4 life-gain cats and played Darien King of Kjeldor, which was ridiculous with Doubling Season. I decided to try to do something about it. I swung with my team, killing all of the planeswalkers (Except Jace 1.0) and doing some damage and then cast March of Souls (thinking that it was Kirtar’s Wrath). We all got some spirit tokens, and I got Kithkin tokens as well, HOWEVER instead of us getting 2 each, like I thought, we got many, and Emmara ended up with 35 tokens. I had also just drawn a Gorgon’s Flail, and Planned on playing my general next turn.

Jeleva got back a Seedborn Muse from Rhys’ graveyard. Then, on Emmara’s turn he just Overwhelming Stampeded and we all died. I peeked at my top Card… it was the Basilisk Collar I would have Quested for upon playing my General… I was so disappointed. I was close from living the dream that the deck was built to achieve.

I could have played the general, played and equipped the Collar, and popped the quest in response to the attack to get a haste-equipment and Arrowed Emmara’s whole team and gained a ton of life. That fact took the game from being a Neutral/Fun game to being UnFun in one overwhelming stampede. Not what I hoped for in game 100.

About the Deck (http://tappedout.net/mtg-decks/kithkin-cant-fight-for-sht/)

Kithkin Tribal, because we don’t have any hobbitses.  The goal is to suit up Brigid with deathtouch and other damage-triggered equipment, and then build up an army of kithkin soldiers to attack under cover of her hail of poisoned arrows. There’s some slight life-gain and a few non kithkin creatures (two Angels, a Mom and a Sun Titan), but it’s mostly Kithkin matters.  I have yet to kill an entire team with Brigid, but someday I will.

Game #95: Sydri, Galvanic Genius

Game #95: Sydri, Galvanic Genius
Date: 2014-01-08
Location: Family Game Store, Savage, MD
vs: Exava; Ghave Guru of Spores; Purphoros
Result: Lame Loss

Sydri, Galvanic Genius, Magic, Commander 2013vsExava, Rakdos Blood Witch, Magic, Dragon's MazeGhave, Guru of Spores, Magic, CommanderPurphoros, God of the Forge, Magic, Theros

First games back to Maryland after a nice cold visit to Minnesota.

I started with an okay 3-land hand. Purphorous played Norin the Wary on turn one, and it was down hill from there, following up with Sol Ring turn 2, Purphuros turn 3 and Krenko turn 4. I played some artifacts, but everyone was dead by turn 6 or turn 7.

About the Deck:http://tappedout.net/mtg-decks/sydri-and-the-galvanizers/ )

This is the skeleton of my Sharuum deck, re-made to be more about Artifact Creature Tokens and little baby robots.

Game #84: Vish-Kal, Blood Arbiter

Game #84: Vish-Kal, Blood Arbiter
Date: 2013-12-04
Location: Family Game Store
Vs.: Wort, the Raidmother; Oloro, Ageless Ascetic (modified)
Result: Neutral to Slightly Unsatisfying loss

Vish Kal Blood ArbitervsOloro, Ageless AsceticWort, the Raidmother

Next game! I start the game with 2 lands.  I stay at 2 lands for the first 7 or 8 turns, only casting a short-lived Ajani’s Pridemate.  Of the cards I had in hand or drew in that span, all but three cost 3 mana (Mimc vat, Praetor’s Grasp, Mortify, Tainted Sigil, the Level-up guy that becomes 9/9, other cool stuff).  I was not pleased.

While I was waiting for my ‘turn 3’ Oloro had a Luminarch Ascension several times, despite Wort’s best efforts, thanks to Sun Titan and also an Avacyn.  I finally get to 3 lands, and play a Mimic Vat (no 2nd swampt to Praetor’s Grasp and hope for a Swords to Plowshares from Oloro).  Then Wort plays a spell that gets rid of Avacyin, but also costs me a Land (back down to 2 lands).  Eventually I get to 4(!) lands and play a Praetor’s Grasp (only getting Oblation), but by this time Avacyn is hiding under the Angel that gets a bunch of things back from the Graveyard.  I manage to get an active Blood Chief Ascension, but it gets Ashen-Ridered (I’m beginning to hate that card).

I cast Crypt Ghast. Wort turns all of her lands into 3/3 creatures and swings at Oloro, putting him at 6. Wort is at 1 life and I am at 12 due to Oloro deciding to split his attacks between the two of us the previous turn.

As I’m about to take my turn, Oloro uses a sac effect on his Ashen Rider (grrr) to exile my Crypt Ghast, so I scoop.

(Had I kept the crypt ghast, and thus had access to more than 4 mana, my next draw would have been a Sol Ring. Casting that with Extort would have killed Wort and dropped Oloro to 5. I could have then cast Unspeakable Symbol and extorted, putting Oloro to 4 and then paid 6 life to put 2 +1/+1s on Crypt Ghast and swung for the win, since Oloro was utterly tapped-out)

About the Deck (http://tappedout.net/mtg-decks/vishing-for-a-good-life/  this is not the most current list  )

This deck is mostly about gaining absurd amounts of life and then using that life to pay for awesome things. It has a tiny reanimation theme to make use with Vish-Kal’s abilities. It does play Mikaeus now, too.  I haven’t added in some of the new cards from Return to Ravnica, but I probably should. It probably also really wants stupid Gray Merchant, but I haven’t slotted him in yet either. it also needs more lands.  I like this deck, but it can be slow and doesn’t shuffle well for me.

Game #60: Skyfire Kirin

Game #60: Skyfire Kirin
Date: 2013-09-11
Location: Family Game Store
Vs.: Balthor
Result: Unsatisfying Loss

Skyfire KirinvsBalthor the Defiled

 

I showed up a bit late, but only one other person was there (Balthor), so we decided to play a few games while we waited (and it turned out to be just us).

I draw a bunch of lands and play Skyfire on turn 4. It gets Skin Render-ed. I play Skyfire again. A Memory Jar kind of wrecks my hand (don’t remember what I lost, but it was all good stuff). I jump through a bunch of hoops and cast a number of spells to temporarily borrow  Lord of the Undead and Gravecrawler.  Then I die miserably.

Not a great Maiden Voyage for the Skyfire

About the Deck (http://tappedout.net/mtg-decks/fire-in-the-sky-1/  partial list)

For reasons I don’t understand, I decided I needed to have an Ultra-Mono (no artifacts or non-Color Identity* cards) Red deck that was also Spirit Tribal (it was almost also Kamigawa Block Constructed….).  Also Skyfire Kirin looks rad in Foil, and red has some fun Arcane/Splice cards.  Sadly, Skyfire doesn’t give haste, and there aren’t that many great Red sac-outlets. It might need Goblin Bombardment.

Game #35 : Vorosh, the Hunter

Game #35 : Vorosh, the Hunter
Date: 2013-07-09
Location: Friend’s house in Duluth
vs: Kumano, Master Yam; Teysa, Orzhov Scion; Glissa, the Traitor
Result: Very Unsatisfying

Vorosh, the HunterVS.Kumano, Master Yamabushi

Glissa, the TraitorTeysa, Orzhov Scion

I was pumped after getting a beatdown win with Aurelia, so I decided to pull out a less beat-down-y deck.  I had an okay opening hand, lacking green mana, but with a Rhystic Study, which I cast on turn 3.  Unbeknownst to me, playing a Rhystic Study in these parts is like taking someone’s kitten and bludgeoning their grandmother with it.  I had a slow creature-start, so I just got pounded (or rather Rhystic Study did:  had I been clever I would have just let it take the damage when other players said “attack Rhystic Study”).   After watching people tap out to attack me, and with no other option to destroy the enchantment myself, I just scooped so I could stop openly Affronting their Deeply Rooted Personal Beliefs and Lifestyle Choices by potentially drawing a few extra cards until someone drew a Disenchant.

I think Teysa ended up winning.

About the Deck: (http://tappedout.net/mtg-decks/vorosh-plus-one/)

This deck is about two things: +1/+1 counters (and the manipulation thereof) and everybody drawing tons of cards (and maybe hurting because of it thanks to Underworld Dreams or Psychosis Crawler ).  It can also sneak in a win with Infinite Reflection/Biovisionary if it needs to. It might also Mill a little bit to finish people off after they’ve drawn many cards.

Game # 31.1, 31.2: Doran the Siege Tower

Game # 31.1, 31.2: Doran the Siege Tower
Date: 2013-06-16
Location: A Friend’s House in Duluth
vs: Glissa the Traitor
Result:  Redo, Loss

Doran, the Siege Tower vs.Glissa, the Traitor

After a lopsided win in Thrun v. Kira, we decided to get one more game in. I switched to Doran, and my opponent switched to Glissa.

I start out with a Murmuring Boskand and a Forest in hand. Since Doran comes down cheap, I figure this is okay. I am wrong.  I miss the rest of my land drops.  Glissa, on the other hand has tons of artifact-based ramp (Thran Dynamo, Krark Clan Iron Works, Palladium Myr, Mind Stone, etc).  A Steel Overseer, some Precursor Golems, a Mimic Vat… all are things that combine to kill me and my two lands.  Since I didn’t even get to play anything other than a Slagwurm Armor, I decide that I get a Do-Over…

On to Game Two.  This time around I start with a Swamp, Forest, and draw a Selesnya Sanctuary.  I play a Treefolk Harbinger for a Timber Protector.  Then my Sanctuary is Strip-Mined.  I manage to get a Somberwald Dryad on the table, and then I die to a Berserk-ed 7/7 Infect creature.  The end.

I really enjoy this deck, so I’m kind of bummed that it bombed out like this.

About the Deck (http://tappedout.net/mtg-decks/doran-sees-the-forest-for-the-trees/)

Despite what it seems like from the reports above, this deck does run an appropriate number of lands.  I call it “Big Dumb Treefolk,” because that’s what it is about. Treefolk with big Toughness, Toughness boosters, and Doran.  There’s a minor “creatures of the Forest” theme: Squirrels, and the Doran-improved Joven’s Ferrets, and a few  Dryads.