Game #145: Nahiri, the Lithomancer

Game #145: Nahiri, the Lithomancer
Date: 2015-01-07
Location: Family Game Store
Vs. Ghoulcaller Gisa; Phenax; Sisters of Stone Death; Lazav, Dimir Mastermind
Result: Fun Loss

Nahiri, the Lithomancer, Magic, Commander 2014vsGhoulcaller Gisa, Magic, Commander 2014Phenax, God of Deception, Magic, Born of the GodsSisters of Stone Death, Magic, RavnicaLazav, Dimir Mastermind, Magic, Gatecrash

My first game back after the break, with a deck I had just recently finished (and my first Planeswalker led deck). I drew no lands to start, so I tried again and had 4. I started with a Quest for the Holy Relic (that took over 10 turns to achieve).  Phenax opened with a Leyline of the Void.

I followed up with Swiftfoot Boots, and then a Stoneforge Mystic that grabbed a Skullclamp, and then a lucky Kor Sanctifiers that kicked out the Leyline. Sisters of Stone Death had hit the table by turn 4, and Lazav was drawing cards off of a Mystic Remora.  Sisters tried for a Boundless Realms, but was stopped by Phenax. Pharika was also messing up Graveyards for people. Gisa didn’t do much that was threatening early on, just a Fleshbag Marauder and a Phyrexian Arena.

I got a Puresteel Paladin, that drew me 3 cards, and swung big at Lazav with an Ogre’s Cleaver, but suddenly a deathtouch enchantment snake appeared and killed him. I played Nahiri and started making some “draw 2 cards tokens”.  Pharika stopped my Emeria from resurrecting Purseteel Paladin.  Lazav played Stolen Identity and copied Sisters.

As Nahiri continued to roll-up, I played a Kicked Conqueror’s Pledge and then used 6 of them to play an Obelisk of Urd (naming Soldiers, though my heart wanted Kor). Next Turn I used Deploy the Forces to make 30 Soldiers. The next turn I swung to kill Sisters with my Obelisk and Sword of the Paruns pumped horde.

Phenax wiped the board with Decree of Pain and drew 51 cards, but had also been knocked down to 1 life. Gisa was in a strong position with a Whip of Erebos, 51 life (courtesy of Grey Merchant and Kokusho as well).  Phenax’s parting gift was causing us all to mill until we hit 16 lands (this actually helped me).

Gisa was tapped out, I was at 16. I Emeried back an Auriok Salvager to get a Kitesail, as well as finally using Nahiri’s Ultimate (she was up to 15). I suited up a Kor Lancer with enough things to make it a 24/24 Flying Double Strike and knocked Gisa to 3. Had I been smart and asked for the lifetotal and then also attacked with my Sword of the Paruns guy, it would have been lethal.  Instead I was dumb and got knocked to 2 life and Gem-Palm polluted. I was close!

About the Deck (tappedout someday)

I’d had a stack of Kor creatures waiting to become a deck for quite sometime. I had finally settled on doing Kor Tribal with either Masako the humorless or Michiko Konda (just because they were White Legends that I wanted to build decks for) when Nahiri was spoiled as a Kor that could be a Commander.  I already had a Kemba, Kha Regent deck that was mono-white equipment and cat tribal, but I had started phasing it from good-equipment and enablers deck to being more cat-centric (using lots of cheap and cheap to equip things to make kittens, rather than to make a voltron-cat).  This new deck allowed me to give a new home to one of my few Stoneforge Mystics.

The deck itself is Mostly Kor creatures, plus a few Equipment-helper guys, and about 25 equipment or forge-themed artifacts.  I think I’m going to put Kaldra in as well, once I get another set. I also really like playing Conquerors Pledge, Nomads’ Assembly and Deploy to the Front, and Kor Armament Master a lot.

Game #125: Yomiji, Who Bars the Way

Game #125: Yomiji, Who Bars the Way
Date: 2014-04-19
Location: Mom’s Living Room, Duluth, MN
Vs. Teneb the Harvester
Result: fun ‘win’
Yomiji, Who Bars the Way, Magic, Betrayers of KamigawavsTeneb, the Harvester, Magic, Commander

I was home for a short time to do Wedding Preparations and see family, and I brought two decks, in the off chance that my brother would be around to play.  Of course I had to play the Legendary Wedding deck.  Playing with my brother is fun, because neither of us take the game too seriously.

I started with a 4 land hand and played a Mikaeus the Lunarch with 1 counter on turn two.  Teneb started ramping early on with Fertilid and a Solemn Simulacrum. I played Heliod and a Day of Destiny, and swung with Mikeaus, who was functionally a 5/5 at the time. He was swords, but I tapped him to pump for 6 life.  I dropped a Kor Haven, and I needed to keep mana available for it because Teneb had hit the board adn was threatening.

Teneb continued to ramp, using a Whip of Erebos to bring back Fertilid and use it twice.  I was able to play Brigid, Hero of Kinsbaile and attack.  Teneb ramped into It that Betrays. I, against better judgment, Expedition Mapped for Cathedral of Serra (because that’s how this deck rolls — Bands. With. Other. (I should’ve probably gotten Nykthos, Shrine to Nyx (my proxy is “Nicthos, Shrine to Nics”  with my face with the ‘starfield’ effect))).

I banded Heliod and Brigid and was able to kill Teneb, though I was hoping to get ITB to block.  I was stuck at 4 useable land.  My brother isn’t very cutthroat, and could have won the game right there with annhilate and ITB, though I did have enough Cleric tokens to survive for a turn.  Instead he built up Liliana of the Dark realms to her ultimate (because he didn’t have enough mana).  I lucked into an Akroma’s Memorial (which he decided not to destroy, opting to kill the Kor Haven instead).  Teneb then cast Diabolic Revelation for 15, followed by a Morality Shift into Rise of the Dark Realms (leaving him with 5 or 6 cards in his library).  If we would have taken time to deal with all of the Triggers (I later noticed a Terastodon) and such, he probably would have won, also.

I was dead, and couldn’t think of what I could draw to not die on his turn. I drew Honor-Worn Shaku, and started formulating a plan.  The Shaku allowed me to play and use a Mindslaver, the sacrifice of which put it on to Teneb’s side via ITB. He was tapped out.  All I had to do was figure out how to get him to draw out his deck.

I took my stolen turn, first re-using the Mindslaver to get control of his next turn.  He had Chainer, Night-Eyes and the Whip of Erebos for reanimation, but NO SACRIFICE OUTLETS. My plan was to use his Solemn Simulacrum and Pelakka Wurm death triggers to cause him to draw out. I had plenty of ways and means to get them back, but the only way I could kill them was via one  Avatar of Woe (I did re-draw his STP and exile his Platinum Angel).

I killed the Pelakka Wurm and reanimated it. He was down to 3 cards in the library. I took my second turn. Drew. 2 cards. Killed the Pelakka Wurm and reanimated it. 1 card. Then I noticed Mageta the Lion. I had two cards in hand so I wrathed the board. 2 draw triggers… only one card to draw.  (we weren’t sure how the triggers would work with creatures reanimated by Chainer, so we agreed that I had just used Nighteyes).

It was a silly game, and my brother really should have won it, but he said he was far happier getting to Morality Shift/Rise of the Dark Realms and then watch me try to make him lose.

About the Deck (Tapped Out: http://tappedout.net/mtg-decks/legendary-wedding/ )

I wanted another Mono-White deck, as I had the fewest mono decks of that color, and I was intrigued by the old non-mana-producing lands from Legends that granted “Bands with Other Legends,” mostly because people think they are terrible.  It became clear that a Mono-Legendary deck was in order. Since I’m getting married pretty soon, AND I loved “How I Met Your Mother” (and I didn’t hate the 9th season OR the finale), I knew it had to be somewhat Wedding Themed.  Yomiji is the officiant, and there are an equal number of “male” and “female” legends (because my wedding will be of that variety), though neither I, nor the deck discriminates, and good gameplay allows any legend to freely “Band” with any other legend (“Cats and Birds! Living together! Mass Hysteria!”), including Sister Wives and Brother Husbands, etc.

Most of the non creatures are also Legendary, though there are a few cards like Ring of Thune, Holy Day, etc. I was extremely excited when Heroes Podium was spoiled, because it was the perfect Altar for the wedding.

This deck also got a fancy box, little plastic gold ring/dove tokens, and is in Sleeves. The sleeves are because I only own one Elesh Norn, and had no spare Avacyns, so I made full-art proxies for it. Sleeves also allow for custom cards, which I only use when playing for Fun with my brother or fiance (otherwise I play Sisay’s Ring)

Lun Ring
1
Legendary Artifact
At the beginning of your end-step put a counter on Lun Ring. If Lun ring would have 4 or more counters on it, instead remove all counters.
Add 1 to your mana pool for each counter on Lun Ring.

It’s a counterpart to Sol Ring, also based off of Tidal Influence.  It’s probably broken. I’m not a developer.

Game #100: Brigid, Hero of Kinsbaile

Game #100: Brigid, Hero of Kinsbaile
Date: 2014-01-15
Location: Family Game Store, Savage, MD
vs. Rhys the Redeemed; Jeleva, Nephalia’s Scourge; Karona, False God; Emmara Tandris
Result: Almost Fun, but not.

Brigid, Hero of Kinsbaile, Magic, LorwynvsRhys the Redeemed, Magic, ShadowmoorJeleva, Nephalia's Scourge, Magic, Commander 2013Karona, False God, Magic, ScourgeEmmara Tandris, Magic, Dragon's Maze

Here it is, the prophesied Game #100 (made anti-climactic by the fact that I still have 15 or so decks yet to play). I chose Brigid for this game for a number of reasons.
1. It’s Kithkins! 2. My fiance loves to hate this deck because, in her words “Kithkins can’t fight for Sh!t”, 3. Brigid is an Archer, 4. My birthday is on St. Brigid’s day

I was excited to have a good game for #100. Karona, is the fabled random foils deck, and always fun. Rhys can be brutal, but I like the name. Brigid had ways to deal with Token Swarms for the two token decks. Jeleva was the problem. The deck is a fun one, but I just really hate having the top of my deck exiled en masse.

I had a 3 land hand with a Cenn’s Tactician, Veteran’s Armaments and a Quest for the Holy Relic (which I led with). Jeleva had a guildmage, Karona cast a Proteus Staff (Which was scary for my general, but was mostly use to transmute tokens in to real creatures). Jeleva hit early but only took a Crib Swap from me. Rhys had a Seedborn Muse, but was being held in check. I played out a Militia’s Pride and a Ballynock Trapper. I swung to make some token guys. Emmara got a Doubling Season and started causing trouble. I kept swinging and dropped a 6/6 Kinsbaile Border Guard. Jeleva had a Galvanoth and was using a bunch of ramp spells from other people. Karona just had a bunch of planeswalkers.

Emmara had 4 life-gain cats and played Darien King of Kjeldor, which was ridiculous with Doubling Season. I decided to try to do something about it. I swung with my team, killing all of the planeswalkers (Except Jace 1.0) and doing some damage and then cast March of Souls (thinking that it was Kirtar’s Wrath). We all got some spirit tokens, and I got Kithkin tokens as well, HOWEVER instead of us getting 2 each, like I thought, we got many, and Emmara ended up with 35 tokens. I had also just drawn a Gorgon’s Flail, and Planned on playing my general next turn.

Jeleva got back a Seedborn Muse from Rhys’ graveyard. Then, on Emmara’s turn he just Overwhelming Stampeded and we all died. I peeked at my top Card… it was the Basilisk Collar I would have Quested for upon playing my General… I was so disappointed. I was close from living the dream that the deck was built to achieve.

I could have played the general, played and equipped the Collar, and popped the quest in response to the attack to get a haste-equipment and Arrowed Emmara’s whole team and gained a ton of life. That fact took the game from being a Neutral/Fun game to being UnFun in one overwhelming stampede. Not what I hoped for in game 100.

About the Deck (http://tappedout.net/mtg-decks/kithkin-cant-fight-for-sht/)

Kithkin Tribal, because we don’t have any hobbitses.  The goal is to suit up Brigid with deathtouch and other damage-triggered equipment, and then build up an army of kithkin soldiers to attack under cover of her hail of poisoned arrows. There’s some slight life-gain and a few non kithkin creatures (two Angels, a Mom and a Sun Titan), but it’s mostly Kithkin matters.  I have yet to kill an entire team with Brigid, but someday I will.

Game #74: Isamaru, Hound of Konda

Game #74 : Isamaru, Hound of Konda
Date: 2013-10-30
Location: Family Game Store
vs: Balthor, the Defiled; Ruric Thar; Damia, Sage of Stone

Isamaru Hound of KondaVSBalthor the DefiledRuric Thar, the UnbowedDamia, Sage of Stone

For this game, the Emmara player switched to Ruric, and the Mimeoplasm-er  swapped for the other new BUG commander from the original pre-cons.  Since it was the last game of the evening, I decided to play mono white.  I started out with my general on turn 1 and followed it up with Infiltration Lens and Reconnaissance (one of my favorite enchantments ever). Those two permanents set up a situation where I’m either hitting for general damage or keeping Booker (as I call Isamaru, after my sister’s quite-deadly Pekingese featured on the proxy card art) alive and drawing two cards.

Balthor played a withered wretch, Damia built up an army of huge dudes via the Hyrda that doubles things, Master Biomancer, Corpse Jack Menace (2 after it was cloned). However the Kami of False Hope sitting on my board kept Damia swinging elsewhere.  The store was getting close to closing, so I chose not to rescue Balthor from a killing blow by Damia, and I did the same for Ruric.  I was left with a large board of small creatures vs an exponentially growing army of destruction.  My general had been gaining counters via Daily Regimen, and my mana was being doubled  (or tripled) for awhile by other people’s spells.

Ultimately I was able to give Isamaru protection from Green and get get by Damia’s defenses (which luckily were all partial green… I lucked out when he didn’t Vraska my enchantment) and get in for enough General Damage to win, the Kami of False Hope an an un-morphed Frontline Strategist keeping his attacks at bay.

About the Deck ( http://tappedout.net/mtg-decks/isamaruno/ is an early draft of the deck)

Every single thing in the deck costs a singe mana. The general hits the board on turn 1 almost every game. Despite this restriction, this deck is pretty resilient. It has access to good removal for artifacts, enchantments and creatures. It has recursion tricks and some tutoring, and it can be a pretty effective Voltron deck if need arises. It’s A LOT of fun to play, and when it doesn’t win, it’s still a ton of fun.  It does sort of get wrecked by Pernicious Deed or Ratchet Bomb.  Also I get to look at the deceptively happy face of my Sister’s dog, Booker, when I play it. He is a scary dude, and I have no doubt that he would take out a Phyrexian Dreadnought in a fight.

Game #12: Avacyn, Angel of Hope

Game #12: Avacyn, Angel of Hope
Date: 2013-04-17
Location: Family Game Store, Savage, MD
vs: Balthor, the Defiled; Nicol Bolas
Result: Unsatisfying Loss

Avacyn Angel of Hope.1Vs.

Balthor the DefiledNicol Bolas

I had a two land hand and drew into the 3rd. I played 8-and-a-half Tails, Oriss, Samite Master, a Daru Spiritualist and had both Emeria and Mistveil Plains in play.  Balthor had one of its slow-start games with no black mana sources for quite awhile.  Bolas just alternated between Christmasing Jace Beleren and drawing cards.  Then he just combo-ed out with Kiki-Jiki and Pestermite. I tried to make him go through each iteration rather than just saying “8 million Pestermites, I win, Bro.” but he misunderstood my “Do it 8-million times” for affirmation rather than demand.  I played things on the board, but the game had 0 interaction.

About the Deck (tappedout.net coming soon)

This is a Super-Mono White Cleric/Angel tribal deck.  All cards in it, other than lands, are White. It also contains no artifacts, and very few enchantments.  It has a slight “Holier-than-thou” theme with cards like Righteousness, Holy Day, Purify, etc..  It doesn’t really have a strong win condition, other than surviving, or playing Divine Intervention/Celestial Convergence, though I suppose an 8/8 Indestructible flyer is pretty decent.  This one has interchangeable generals (Atalya; Mikaeus; Avacyn; etc.  pretty much any of the legends can be the boss).   It’s not one I play often, because it can be kind of slow and reactive.

Game #7: Kemba, Kha Regent

Game #7: Kemba, Kha Regent
Date: 2013-04-1703
Location: Family Game Store, Savage, MD
vs: Skullbriar, The Walking Grave (ooze tribal); Omath, Locus of Mana; Prime Speaker Zeganna;
Result: Unsatisfying Loss

Kemba, Kha Regent Vs.Skullbriar, the Walking Grave

Omnath, Locus of ManaPrime Speaker Zegana

As the previous game was finishing, a few more players showed up, so we split into two 4 player tables.i hadn’t played this deck in over a year, and was really excited to dust it off. I had a light land hand, but had 2 lands, a Bone Saw and another cheap cast/equip equipment. On turn 3 I drew into a Kor Haven and cast Kemba. Next turn Omnath attacked me for 11, and I decided not to block, as I wasn’t sure If I’d ever hit 5 mana, and I wasn’t worried once Kor Haven untapped.  Somewhere in there Kemba died.  Next turn I had to hold my mana open to prevent from losing.  Omnath  (now possibly up to 21) attacked Zeganna, and, wanting to keep other players in the game for longer (because I like to play) I Kor Haven-ed the attack, which drew major complaints from Omnath.  My rationale was that  Omnath was preventing me from playing any spells (having to keep my mana open), so I may as well use that mana  the only way I could.   Omnath’s response was to blow up the Kor Haven on it’s next turn (in which I missed a land drop again). My response to someone blowing up one of my only 3 lands (on turn 6 or 7) was to go home.  Neither of the tables were fun that night, and my Fiance is always happy when I come home early.  Wanting to keep up with this project, I knew that another crappy game that night was going to make me want to play less or give up on the project (so as not to ‘waste’ a deck’s game on a no-fun game).

About the Deck  (tapped out coming soon)

This was one of the very first Mono-colored decks and one of the earliest decks I built. At first it was a Cat tribal deck, then it flirted with being Voltron, but recently I took out a lot of the big-time equipment (Jitte, Kaldra pieces, etc.) that were shared between other decks, and replaced them with a lot of cheaper, quicker equipment. I wanted the deck to be more Crazy Cat-Lady and her Millions rather than the Voltron strategy. Equipment, in this deck, are meant to pump the team and make more kitties.