My EDH philosophy – 2022 Update!

Now that I’m 8 years and 250+ Decks into this project, and now that Commander has exploded in popularity, I thought maybe I should revisit my Philosophy document.  I’ve been watching Game Knights / The Command Zone, and following a lot of  Commander community “influencers” on Twitter, which has maybe given me the bug to go back and produce some sub-par content.

Rather than rewrite the entire document, I’m going to edit and annotate the original document.

Basic Principles

I’d rather enjoy a game of EDH than win it. Yep. Still true. The corollary is: if I enjoy you as a person, I don’t mind losing to you.

People that want to win as fast as possible don’t like playing (just winning) want something very different than I do from the format.  The format seems to have moved towards more efficient/optimized builds, possibly due to how much more of an online analytical presence there is.  I will maybe agree that faster games mean more games, but I’m still an older fogey and I’d rather live in a world where a deck with Enters-Tapped lands and 3 CMC mana rocks isn’t mocked and derided as “bad”.

There’s no such thing as an EDH “Tournament.” (Fun or Prizes: you can’t play for both).  I’m fine with the existence of cEDH for people that want that kind of play (and to keep them away from me), but I will never pay-to-play, and I will never play in a game where my actions could cause someone else to ‘lose’ some sort of monetary value, or where there are any “Stakes” beyond enjoyment.

A deck doesn’t have to be “optimal” to be playable.  I posted my hot take:  “There’s no such thing as a ‘bad’ deck in commander” on the wretched hive of scum and villainy, and of course, as Reddit does, I was told I was stupid and wrong. However, I stand by the claim that while some decks may be “more efficient” or “more effective at winning” that doesn’t make other decks “bad”, and that   “Better/Worse” is different from “Good/Bad.”

I am Pro:

  • General Damage, yes
  • 40 life, yes
  • combos after turn 8-10, yes(turn 6-7, maybe if it’s a lucky game)
  • interactivity, yes
  • scooping when it’s no longer fun, yes, even more so
  • wacky combos, yes, and big plays
  • attacking with dudes creatures and more!, yes
  • theme decks, very yes
  • Free mulligans to get a playable* hand I still live by this one
  • “bad” cards, I play the Bands-With-Other-Legends lands intentionally and unironically.
  • Proxying for cards you ownyes. I still proxy for expensive lands that fit a deck, or things like Doubling Season, or planeswalkers. BUT, I don’t auto-include cards to optimize.  I really like a lot of the art that proxy-makers in the community are producing.
  • Alternate Win Conditions
  • Hybrid Cards Being Both Colors
  • Sheldon

I am Anti:

  • Poison/infect, well, I don’t love it, but I might have warmed on it very slightly, or at least begun to accept it as a thing.  I will disregard threat assessment and treat you as the immediate arch-enemy though.
  • Mass Land denial, yep
  •  Mass Hand Denial (unless it leads to quick victory), yep, I might even take apart some decks I have that are discard based. One of my least favorite games in the last decade was one where some one hit me with original Nicol Bolas on turn 5 when I was behind a land.
  • spite scooping, I’ve actually moved more towards “right-to-scoop” at any time.
  • infinite turns, this bothers me less, as long as it happens later in the game.
  • long turns, unless they result in a victory, though I do have a small percentage of decks that are probably guilty.
  • playing with other people’s decks, I’ve only ever ‘net-decked’ once, and I mostly avoid EDHRec. [but see “on the fence about” below]
  • Partial Paris / Hand Sculpting Mulligans, maybe for cEDH players, but not in a fun game.  I define ‘sculpting’ as throwing out playable cards because they aren’t the cards you want in your opener.
  • Lockdown decks,  I may scoop to your stax, if I don’t think it’s going to be fun to stay in the game.
  • Staples-as-necessities, yep. It’s fine to play effective cards, but you don’t have to just put Cyclonic Rift in every deck that’s blue.
  • Proxying for cards you won’t own, I’ve warmed to this a bit, especially if someone is testing a card they might buy, or within a private playgroup. But in moderation: If you are dominating the game using an optimized pile of proxies of the best cards in Magic History, I may enjoy the game less.  Full disclosure, I have a proxy of “Damnation” in my Nextwave plansewalker deck, and I don’t own a Damnation.
  • Trading, or having a trade binder (for myself)   in the last 8 years I have made one trade. I got rid of my Blightsteel Colossus because I hate that card, and got a foil  Little Girl (because it was a Rebecca Guay foil I didn’t yet own), a promise that the friend I traded Blightsteel to would never aim it at me, and a few other cards ( could have gotten Wren and Six, but Little Girl is a better card).
  • Power Ranking/Tiering of Decks or Commanders.  much like letter grades are bad for education, trying to distill your deck to a numerical ‘value’ is dangerously reductive, and no scale is really objective.  You’ll never hear me give a score to the “power” of my decks.
  • Sleeving my decks. There are just too many. Also, I hate shuffling sleeved cards. I sleeve decks that are more than 50% foil, or, very rarely, if I have cool sleeves that really fit thematically. Yes, I play naked revised duals in some decks.

I am really on the fence about:

  • Playing with strangers.  With the way the format is growing (which is good?) and shifting, I’ve had many more (and maybe caused) un-fun, or not-expectation-meeting, experiences when I play with people I don’t already know. On the other hand, playing with new people is the first step towards new playgroups, and the Social Factor of the game is important.
  • Pre-Constructed Decks.  On one hand, I love them, and have absolutely bought every one going back to the originals, and they’re super fun to play as their own environment.  On the other hand, there are too many of them now, and they’ve gotten too “good”.  I liked tinkering with them in the past, but now they basically already include most of the cards I would have preferred to decide to add on my own, so some of the incentive to craft is taken away.
  • Secret Lair / Universes Beyond. On one hand, I loved the D&D set, and I love the creative takes in Secret Lair, and I have no problem with other IP using the Magic game engine.  However, the volume of cards released in a year is starting to overwhelm me.  Feeling like I couldn’t keep up is why I quit heroclix…
  • The Footprints on my Lawn…

Other Fun Facts:

The sum total of all Sensei’s Divining Tops I’ve ever owned, played, or even activated : 0, and still 0.

Game #252: Siona, Captain of the Pyleas

Game #252: Siona, Captain of the Pyleas
Date: 2021-2-6
Location: Spelltable (OR, TX, NJ)
vs: Radha; Yorvo Lord of Garenbrig; Zacama, Primal Calamity
Result: Fun Win

This was my first, and only, Spelltable playing experience. It was fun. I played with my friend from Baltimore and his friends/family.  It took a bit of rigging to get my camera set right, but worked fine in the end.

I started with 4 lands, but little in the way of offense (of course, Siona is the only creature, so it’s hard to mount an early offense), though I had Spear of Heliod on turn 3.  Radha had a Magus of the Moon, and Yorvo got pretty crazy fast. Zacama had early beefy dinosaurs, but had to drop out due to lack of battery.  I played Siona on turn 4 and on turn 5 I played Shielded by Faith and made a Myriad  (10,000 being my arbitrarily large number of choice for this deck), but with no haste, Yorvo found an answer with Oblivion Stone, and my army perished.  However, by turn 9 I managed (and sadly it was not recorded exactly how) to beef up Siona to 1-shot Commander Damage size and win the game.

About the Deck (TappedOut — Someday):  Siona has cool art and I had planned to build her as a “creatureless” deck, though not an all Auras/Enchantments deck like Alela is.  It took me a bit of time to remember what Aura there was that could auto attach to a creature, but I managed to ‘figure it out’ on my own without turning to the internet to tell me how to break Siona.

How to Have 250 Decks!

Wow. So I started this project about 7 years ago  (it has been 2,848 days between Game #1 and Game#250).  I know I had some followers awhile ago, but seeing as how it took me 893 days to get from Game #241 to Game #250, I’m not surprised that this blog is now really just a place for me to write stuff for myself.  And I will fully admit that the depth and quality of the writing has gone way down (Kids and D&D, I tell you).   I’ve noticed that most of my card image links have gone dead too.

However… I am feeling a bit more invigorated to play and build decks again, and I still have a crapload of decks that are nearly done.  So, to you one lonely cricket out there:  I’m still here.   

Things I plan to do / Things to look forward to:

Decks including: Brudiclad, Nazhan, Jenara, new Tazri (party!), and a bunch of Partner combos.

Updates to the TappedOut.com lists for previous games.

Maybe some more “My 5 Cents On….” posts.  I’ve been watching some YouTubers and I want to complain about their complaining… And about the speed of the format, and cEDH, and about Secret Lairs and entitled communities.

Lastly, since I love to make bad Spreadsheets,  here’s the digest version — with stats, and (soon) Graphs — of this blog in Google Sheets format (still very much a Work in Progress).  Feel free to leave comments on it.

Game #250 : Thalisse, Reverent Medium

Game #250: Thalisse, Reverent Medium
Date: 2021-1-2
Location: My House, Portland, OR
vs: Hamza, Guardian of Arashin
Result: Fun Win

Quietly, oddly, and in the least auspicious way,  I hit the 250 mark   (2 days late of my unpublished personal goal).  In doing an actual deck reckoning, I realized that I technically don’t have 250 decks built currently (it’s closer to 245-247, depending on how you count the deck that is a 50 card base and can combine any two of the three 25 card packages that come with Lazav/Sakashima/Dragonlord Silumgar) because at least two of the decks in the game write-ups have been completely retired.  I also haven’t counted my Nazhan deck that is still 85% stock and I’m swapping in new cards (and pulling out Cats for a different deck) as I play it.   But Game 250 is still a milestone!

My wife had to work on the weekend, so I asked my Brother in Law if he wanted to bring his kids over to play with their cousins. He, unprompted, also brought his Commander deck, and as the 3-year-olds played noisily, and the 9-month-old tried to sleep. After they got too noisy, we moved them upstairs, and tried to get a second game in while they played with Harry Potter Legos.  We sat on the floor with a blanket as playmat.

Despite never getting more than 5 lands, I had a ton of great cards that set me up well from the beginning.  Hamza also started building a pretty strong board, but I played Thalisse on turn 5, and then just kept making blockers.  Having Prava to buff them on attack, Cruel Celebrant to make them hurt on the way out, and then my #1 gal Teysa, Orzhov Scion, and her Twin Sister Teysa Karlov to remove stuff and do damage in the process.  I ended the game with a Bastion of Remembrance, and sacrificing 6 creatures to do the last 24 damage to win.

About the Deck (TappedOut — Someday):  I know I play a lot of WB decks, and they’re mostly either Tokens, Lifegain, or both.  I just really liked Thalisse (probably my favorite Legend from Commander Legends), and knew I needed another one.  While it has overlap with decks like Teysa, OS  and Teysa K,  it leans more into a Go Wide strategy than the former (Which is combo/engine based) or the latter (which is trigger based). It also leans more into non-creature tokens. This was a draft run, as I am still waiting for some slow shipping cards (Elenda and Pitiless Plunderer.

Game #249 : Greven, Predator Captain

Game #249: Greven, Predator Captain
Date: 2021-1-2
Location: My House, Portland, OR
vs: Hamza, Guardian of Arashin
Result: Neutral Win

My wife had to work on the weekend, so I asked my Brother in Law if he wanted to bring his kids over to play with their cousins. He, unprompted, also brought his Commander deck, and as the 3-year-olds played noisily, and the 9-month-old tried to sleep, we tried to get a kitchen table game in.

I ramped to a turn 4 Greven, and Hamza just couldn’t keep up with Menace (or Threaten effects). I hit for 7 (Act of Treason on potential blocker, that got sacced), 10 (Enslave on a potential blocker, sacced), and then just 5 for the 21 commander damage.  It wasn’t a very fair match-up, but I had been meaning to play this deck.   The awake children were getting two loud on the main floor (where baby was sleeping), so we opted to go to the upstairs play area for the next game…

About the Deck (TappedOut — Someday):  This is a “Solo” Greven deck  (Solo being a better name for “Creatureless”).  It makes use of static buffs, good reusable auras and enchantments, a few ways to generate blockers, and lots of threaten type effects to feed Greven.  I own a copy of Hatred, but didn’t feel like buying another one for this deck; I don’t actually remember if I moved it to this one.

Game #248 : Dalakos, Crafter of Wonders

Game #248 : Dalakos, Crafter of Wonders
Date: 2020-12-30
Location: My House, Portland, OR
vs: Gishath, Sun’s Avatar; Zaxara, the Examplary
Result: Fun Win

Another  game with my family. My Brother in Law played his newish Zaxara deck, and I my wife chose my Gishath deck (which is Ixalan block cards only).

I kept a 3 land hand, and got decent mana-rock and land support throughout the game (Trinket Mage did grab a Sol Ring, and I had an Eldrazi land that gave me 2 mana also).  Dalakos came out early, and so did Jhoira’s Familar.   Neko-Te, Batterskull, and Lightning Greaves were my main equipment (and the Boots ended up being the win condition).  Gishath built up a MASSIVE board as it was able to get through for damage a few times,and flip a Growing Rites of Itlamoc (Gishath was cast 3 times). Zaxara was playing a lot of defense, but enjoyed sending it’s Capricopian around.   The board state was looking like a Stalemate, until I was able to Whir of Invention up a Crackdown Construct just before my turn.  I passed boots back and forth an arbitrarily large number of times, gave it Trample and killed one player, and the other player was happy to admit they had no answer, so I had the game.

About the Deck (TappedOut — Someday):  This deck started out as a pile of cards that was going to be about making lots of artifact creature tokens and equipping them.  As the pile grew, deck mitosis happened and this deck became more about regular creatures wearing stuff, and the other cards are going to become a Brudiclad deck.   Crackdown Construct is a card I’ve wanted to play since it was printed, and it fits here pretty well  (It gives me an excuse to play Sentinel, and I’m still considering throwing in Dark Maze for more “0:” fun.)

Game #247 : Shabraz, The Skyshark / Brallin, Skyshark Rider

Game #247 : Shabraz, The Skyshark / Brallin, Skyshark Rider
Date: 2020-12-23
Location: My House, Portland, OR
vs: Kangee, Sky Warden; Hamza, Guardian of Arashin
Result: Fun Loss

A brunch game with my family. My wife played my very first deck (Kangee) but with the newer version of Kangee (I’m not switching the deck for myself) because it was more effective. My BIL played a new deck he had built after taking apart Karametra (not knowing I had bought him a Foil Etched Karametra as a Christmas Present).

I started with an Ash  Barrens and a Sol Ring .. no colored mana… but I kept it and lucked into Burnished Hart on turn two.  I played a Fevered Vision, and did lots of tricks to get Shabraz as large as 17/17.  Hamza’s board got big and threatening and he tapped out to try to kill me, but I was able to hang on at 8 life, and then attacked with a Lifelinked Shabrazz who got big again to take him out of the game.  However Kangee, who had an extremely slow start, suddenly had a really strong board of flyers including Keeper of the 9 Gales and a Soulcatcher’s Aerie.  She was in full control when our son woke up, and my BIL finished the game off for her. (Lest you think I’m a bad dad/partner, this morning game session was my play-date for the weekend, and I had the kids for the afternoon).   Also, the Humble Defector I played lived the whole game, but only changed hands twice…?

About the Deck (TappedOut — Someday):  These two were my favorites from the Ikoria Commander set.  The deck is a bit all over the place. I had thought about focusing on being a Cycling deck, but ended up going with a broader “stuff I like to play that draws and or discards or likes lifegain”.  Shabraz is meant to be the Lead commander, though Brallin does work.  I bought another Alhammaret’s Archive for the deck.

Game #246 : Alela, Artful Provocateur

Game #246 : Alela, Artful Provocateur
Date: 2020-12-1x
Location: My House, Portland, OR
vs: Jirina Kudro; Animar, Soul of Elements (mine)
Result: Neutral Loss

My brother-in-law and his twin sister (aka my spouse) got in on this game. We had just played some precons (the newest Commander Legends ones), and my wife (who hates losing) didn’t win, so she asked for “that deck that goes crazy”. So I gave her Animar, which she’s played before.  I didn’t take many notes for the game, but needless to say she won. My BIL played a modified Jirina Kudro deck, and did human-ish things.  I had some good things out, but was losing the game of attrition with my Faerie Tokens, and couldn’t handle a 25/25 Animar with 20 other friends.

About the Deck (TappedOut — Someday): Alela is cool. I started building this deck as a “go-wide” deck, and then it kind of became a bit Voltron.  Either way, aside from lands, the Commander, and a Crystal Chimes, everything in the deck is an enchantment.  It’s also ‘creatureless’ in that it relies entirely on token generation from Alela to make non-commander creatures. I’m excited to play it again.

Game #245 : Omnath, Locus of the Roil

Game #245 : Omnath, Locus of the Roil
Date: 2020-11-7
Location: Brother-in-Law’s House, Portland, OR
vs: Karametra, God of the Harvest
Result: Mostly Fun Win

So… it had been over a year since I finished and played a new deck. Thanks to the Pandemic and the birth of my second child (who also shares a name with two of my commanders) I just didn’t have a lot of time to build or access to play. However, my brother-in-law and pandemic bubble-mate took up the hobby, and has been the source of my reinvigoration with this blog.

He was playing his very first self-built deck (we’d mostly played pre-cons until this point). We were both playing lands-matter/landfal type decks, though mine skewed towards elementals also. I kept a two land hand.  He had a Refuge that was making tokens and one gaining life. I popped out a lot of elementals and clones. He played some Admonition Angel, which I was able to remove.  I played a Treacherous Terrain that hit him for 15 and then re-cast an Omnath that did the final 3 damage.

About the Deck (TappedOut — Someday): I really like all of the Omnaths, but this one is probably my favorite, both for the colors, and for the encouragement to play elementals. I have some standard “lots of landfall” cards, but I also make use of blink and flicker effects on Omnath as well.  I will probably be building Omnath IV this year as well.

Game #244: Syr Konrad the Grim

Game #244 : Syr Konrad the Grim
Date: 2019-11-28
Location: Red Castle Games, Portland, OR
vs: Xantcha; Sidar Kondo/Vial-Smasher; Marchesa
Result: Fun Loss

Note: Due to Backlog, and temporal distance, these recaps will be short

I came within one mana of winning on turn 6 after Mortality shifting down to a single card in my library and dealing 29 damage to everything. If I had one more mana I could have used an Empty the Catacombs to win.  Instead I died to Anvil of Bogardan the next turn. It was a risky move, but it was a very fun game.  I also had an early Urborg/Cabal Coffers

About the Deck (TappedOut — Someday): Syr Konrad is my favorite card from Eldraine. Mortality Shift is silly with him.  The rest of the deck is about shifting creatures between zones, because that’s what Konrad wants.